BATTLE: Matope Battle System
Posted: Thu Jun 18, 2020 5:37 pm
WHAT IS A BATTLE SYSTEM?
Sometimes kin do things where it would be a lot more fun if there was a possibility that they could slip up, or sometimes kin have conflicts where they are evenly matched and it's hard to tell who might win. That's where this system comes in. It is a means to leave some things up to random chance and also to give people a chance to build up their characters over time and get more skilled. This specific battle system is designed to be as simple as we can make it without a whole character sheet of things to remember, because as a text based roleplay setting, we know the focus should remain on the words and characters. There is a core base of five stats, one for each type of kin, and this should provide the flexibility to have some random fate scattered into your RP. Read on for how to get started!
WHAT IS A BATTLE?
A battle in the context of Matope is a situation where two kin (or a kin and a non-player opponent) set their strength against one another in a physical scuffle. Some species are naturally more suited to this than others, but it's nothing that effort - and sometimes a bit of luck - can't overcome. When involving players a battle typically has a few main stages, these are the below.
Initiative - This is the first stage, where one player and then the other roll 1d20. This is simply a coin toss of sorts to see who gets to strike first if they choose to, as this could impact who wins.
Action - A kin uses either attack or defense in this stage and can damage the HP of another or protect themselves or a friend from incoming damage.
Response - Their opponent either attacks or defends, updating their health accordingly.
After this we simply return to action and the opponents go back and forth until someone's HP hits zero! That's all there is to it.
OTHER STATS
These will all come into play in other ways with both hunts and prompts; every stat has its role to play.
For more detail please see our example battle thread! - HERE
WHO MADE THIS?
All credit for coming up with our shop battle system breakdown goes to [uid]Baneful[/uid] and we thank her for all her hard work!
Sometimes kin do things where it would be a lot more fun if there was a possibility that they could slip up, or sometimes kin have conflicts where they are evenly matched and it's hard to tell who might win. That's where this system comes in. It is a means to leave some things up to random chance and also to give people a chance to build up their characters over time and get more skilled. This specific battle system is designed to be as simple as we can make it without a whole character sheet of things to remember, because as a text based roleplay setting, we know the focus should remain on the words and characters. There is a core base of five stats, one for each type of kin, and this should provide the flexibility to have some random fate scattered into your RP. Read on for how to get started!
WHAT IS A BATTLE?
A battle in the context of Matope is a situation where two kin (or a kin and a non-player opponent) set their strength against one another in a physical scuffle. Some species are naturally more suited to this than others, but it's nothing that effort - and sometimes a bit of luck - can't overcome. When involving players a battle typically has a few main stages, these are the below.
Initiative - This is the first stage, where one player and then the other roll 1d20. This is simply a coin toss of sorts to see who gets to strike first if they choose to, as this could impact who wins.
Action - A kin uses either attack or defense in this stage and can damage the HP of another or protect themselves or a friend from incoming damage.
Response - Their opponent either attacks or defends, updating their health accordingly.
After this we simply return to action and the opponents go back and forth until someone's HP hits zero! That's all there is to it.
OTHER STATS
These will all come into play in other ways with both hunts and prompts; every stat has its role to play.
For more detail please see our example battle thread! - HERE
WHO MADE THIS?
All credit for coming up with our shop battle system breakdown goes to [uid]Baneful[/uid] and we thank her for all her hard work!