
The Totoma have arrived, a first few hardy travelers from the icy North braving the heat and humidity of the Swamp and the lands between, harsh for them even in the depths of winter. They blew in with the snow and brought war stories and their peculiarly brash and simple way of looking at the world, a mindset and philosophy born in and nurtured by rocky, snowy mountains and cruel, hard tundra. From the bleak taiga and the unforgiving permafrost has been forged a Kin more death-defying and stoic than any other.
Strong of limb and stubborn of mind, the Totoma are to almost to a beast straightforward, honest, and honorable. They live by strict if somewhat odd codes of behavior, most of which dictate what constitutes a fair fight - the Totoma, more than any of the Kin, like to resolve their problems speedily and with force. This is equally true of females and males: there is little gender differentiation in Totoma society, and in fact does are expected to be somewhat hardier, since pregnancy and labor do not excuse them from their duties as hunters and warriors.
Lone Wolf-ism is more common among Totoma than any of the Kin except Kimeti, although a little more than half of all Totoma group up, in tribes ranging from fierce clans to strictly-regimented military societies. These tribes (and also the lone wolves) are nearly always at war of some kind of another, and life for the average Totoma is an endless succession of raids, defenses, kidnappings, and strategy. Peace is typically declared out of necessity in the wintertime, when scarcity and brutal weather drive the Totoma to shelter and huddle.
For all the battle-hardened, bloodthirsty nature of the Totoma, death in the course of warfare is uncommon except in the bitterest of feuds. Battle is highly formalized and typically takes place on a one-on-one basis, and it is considered more honorable to acknowledge one's inferiority and forfeit than it is to die stubbornly and waste a valuable resource (i.e. your body). Therefore death typically only occurs as the result of wounds sustained during battles between matched equals, usually days after one or another has been brought down to defeat.
The Familiar
The Totoma's familiar is the Golden Eagle, a huge, vicious beast. Their bond with the Totoma is mystical and celebrated, and it is considered a pinnacle of accomplishment to catch and subdue a fully-grown adult. Some prefer to rob an eagle of its hatchlings as soon as they start to fly from the nest and fall to the ground, but this route is generally frowned upon as cowardly. One can offset this idea by doing it when the mother eagle is supervising, if one is suicidal.
Life Cycle
Unlike the other Kin, Totoma are born live. The tundra and the mountains are no places for a fragile egg. Covered in a thick coat of fur that rapidly dries and fluffs up after birth, the Totoma walks within hours and is relatively self-sufficient within weeks. When other Kin are stumbling foals, the Totoma's eyes are opened and they have already learned a few rudimentary words. The fluffy birth coat rapidly gives way to hard, plate-like scales of thick flesh, and keratin spikes and horns: a creature made for battle, even as a young thing.
Their live birth means that, strangely, Totoma are robbed of Naming Dreams. In a concept that will surely seem incredibly alien to the other Kin, the Totoma neither dream their names nor are given them by their parents: instead, Totoma earn their names through some act of bravery or valor. Your Totoma will be certed as "Totoma" until they are an adult, at which point your chosen name will be assigned to their cert under the assumption that they have earned it (meaning yes, you will choose a name for your newborn foal). Please remember that this severely limits available names for Totoma: be ready and willing to explain what act gave your Totoma their name. This also means that phrase-names like Carries-All and Spills-Blood are far more common than single words, although these do exist.
The Totoma do not go in for purple prose and flighty poetry, so make your name as simple and straightforward as possible.
To die nameless is the greatest shame a Totoma can face (and so the name Nameless is not an option for your Totoma, in much the same way we would not name a baby Coward), and so some older nameless Totoma are driven to perform suicidal acts of sacrifice to earn a name. These unlucky but brave few are given the post-mortem honorific "who-died-honorably," such as Travels-Far, who-died-honorably: perhaps a Totoma who perished in their journey to the Swamp.
A great many of the Totoma embarking for the Swamp were nameless, in search of honor. This may be something to remember when naming your adult Totoma: did they, perhaps, earn their name on the trip over? Or was it an established name before they left home?
You are also free to leave your Totoma nameless. They will be certed as Totoma, and you can change this at any time via RP. Changing an ADULT Totoma from nameless to named MUST be done via RP. Do not simply choose this option unless you plan on leaving them nameless or RPing the name-earning. Otherwise, go ahead and give them a name.
While nearly all Totoma names are the result of physical strength, even the Totoma recognize that not all are so hardy. Therefore strategic intellect, stealthiness, a talent for tracking prey or enemies, or even a particular knack for singing the glory of fighters or honoring the dead can earn a name, although this path is more difficult than simply performing an act of strength or hardiness.
Tell Them Apart
Male Totoma have a noticeably shaggier patch of fur on their chest, which the females lack. As lambs, there is no visible difference - your colourist will tell you whether your Totoma is a buck or a doe.