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Mud Bath

Posted: Fri Jan 08, 2021 3:15 pm
by Toshiful
Image

[center]Mud Bath
naming dream
hot water
a bed of grey ooze
clay that rolls and slides and coats
a sleepy luxury
leeching resistance from tight muscle
not all earthly treasures glitter
and here lies a rich reward
to those who would stay a while
mud bath

Origin of the Sun: Misery and Content (Storytelling)[/center]

history:
The Seven is a strange tribe. Most of their land is ruined mud and choked by the invasive and addictive Sinweed plant. They have harsh laws and strict penalties, but no laws regarding outsiders.

Mud Bath grew up in the tribe, and is used to its idiosyncrasies. He is responsible for the Sloth section of the tribe, although he spends most of his time avoiding his responsibilities entirely. He does occasionally show up for meetings. He is a lazy inventor who enjoys tinkering with this and that, especially in the garden. He enjoys going to sleep early and waking up late, and naps regularly. Bath indulges in anything relaxing, especially if it's a warm and earthy ooze. He is careful about his appearance and very fluffy. He can be a bit smug, but nervous where confrontation is concerned. He prefers to talk his way out of difficulties. He does not like long walks, or most physical efforts. He is quite fond of familiars and foals, although not very good at being responsible for them. What talents he has he offers to others, for a price.

After journeying to the Obelisk (a very long, unpleasant walk) and getting into his fair share of scraps and seeing strange visions, he's curious about the Swamp's darker secrets. He is not interested on going on more walks. Even though Bizarre carried him about half of the time.

Bath enjoyed his time at winter festival, and came home with a loyal, large, snuggly caveworm. Bath is quite fond of slime.

He finally confessed his feelings to his friend from foalhood, Bizarre, and that seems to be going alright. Neither of them are very good at talking about their feelings. Bizarre in particular is guarded about his affections, and often bickers with Bath, which Bath seems to enjoy.

ascension:
Mud Bath would make an interesting legendary because he gives an impression of being amiable and inventive, but  secretly has a somewhat dark nature, ultimately interested in deals and manipulation. Blessings, too, would come from him with a price.

other notes:
Themes important to Bath include: Slime, Thorns (he has a pattern of thorns on his coat), Deals, Naps, and Avoiding Effort At All Costs.
wrote:[center]RP LOG
1v1 Mud Bath & Badgerlock +6 points (888 words)
G Mud Bath & Bizarre +6 points (1086 words)
1v1 Mud Bath & Unquenched +6 points (1035 words)
Bug Hunt (250 words)
1v1 Mud Bath & Epic +6 points (890 words)
1v1 Mud Bath & I Am Death +6 points (733 words)
FINALE - Obelisk's Revenge +8 points (508 words + 512 words end solo)
Got Wood (Bath + Zar) +5 points (519 words)
Doubt (Bath + Zar) +5 points (816 words)
Snow and Sulfur ORP (379 words)
LifeDust Festival +5 points (680 words)
Mystery Gift Exchange ORP +5 points (741 words)
Winter Stump ORP +5 points (1340 words)
Circle of Seers ORP (401 words)
Lick a Mantis ORP (80 words)
Great Escape ORP (69 words)
An Ardent Missive (Bath + Zar) +5 points (810 words)